using System;
using System.Collections.Generic;
using System.Text;

namespace Zsa.Emulation.Render.Input
{
    public abstract class ControllerDeviceCapabilities : 
        RenderDeviceCapabilities<ControllerDeviceCapabilities,ControllerSettings,ControllerDeviceManager>
    {
        
        protected ControllerDeviceCapabilities(int maxInstance)
            : base (RenderDeviceType.Input,maxInstance)
        {
        }


    }
}
